Eddie Ishak

Eddie Ishak

Holmdel, New Jersey, United States
2K followers 500+ connections

About

I've been creating user experiences for 25 years, most notably to modernize the $12B…

Contributions

Activity

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Experience

  • J.P. Morgan Graphic

    J.P. Morgan

    New York City Metropolitan Area

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      New York City Metropolitan Area

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      New York City Metropolitan Area

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      New York City Metropolitan Area

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    New York City Metropolitan Area

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    New Jersey, United States

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    New York City Metropolitan Area

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    New York City Metropolitan Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    San Francisco Bay Area

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    Palo Alto, California, United States

Education

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    Activities and Societies: Ph.D. Representative

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    Activities and Societies: Outstanding Teaching Assistant Award (2003)

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    Starting pitcher for the NCAA UC San Diego men's baseball team.

Licenses & Certifications

Publications

  • Tackling User Research Challenges within the Finance Industry

    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems

    We present a case study illustrating how a user experience (UX) team performs user research in the finance industry. In particular, we focus on the impact of salespeople and financial professionals on how the research is conducted. Challenges stemming from this--such as recruitment, time constraints, and conflicting expectations--and potential ways to mitigate them are discussed. Our work contributes to an understanding of how to do research in time-sensitive, high pressure environments while…

    We present a case study illustrating how a user experience (UX) team performs user research in the finance industry. In particular, we focus on the impact of salespeople and financial professionals on how the research is conducted. Challenges stemming from this--such as recruitment, time constraints, and conflicting expectations--and potential ways to mitigate them are discussed. Our work contributes to an understanding of how to do research in time-sensitive, high pressure environments while also working with gatekeepers to accessing users.

    Other authors
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  • Content-Aware Interaction in User Interfaces

    Columbia University Ph.D. Dissertation

    Ph.D. Thesis at the Computer Graphics and User Interfaces Lab at Columbia University.

    See publication
  • Content-Aware Layout

    ACM CHI 2007

    We describe content-aware layout (CAL), a technique that automatically arranges windows on a user’s desktop. Unlike conventional window managers that automatically cascade or tile each window without regard to its content, CAL uses information about the contents of windows to help decide if and where they should be placed. We present the approach to designing CAL, as well as its implementation. We then conclude with a discussion about future work and CAL’s potential use in large display…

    We describe content-aware layout (CAL), a technique that automatically arranges windows on a user’s desktop. Unlike conventional window managers that automatically cascade or tile each window without regard to its content, CAL uses information about the contents of windows to help decide if and where they should be placed. We present the approach to designing CAL, as well as its implementation. We then conclude with a discussion about future work and CAL’s potential use in large display environments.

    Other authors
    • Steven Feiner
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  • Content-Aware Scrolling

    ACM UIST 2006

    Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. To address this problem, we introduce content-aware scrolling (CAS), an approach that takes into account various characteristics of document content to determine scrolling direction, speed, and zoom. We also present the CAS widget, which supports scrolling through a content-aware path using…

    Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. To address this problem, we introduce content-aware scrolling (CAS), an approach that takes into account various characteristics of document content to determine scrolling direction, speed, and zoom. We also present the CAS widget, which supports scrolling through a content-aware path using traditional scrolling methods, demonstrating the advantages of making a traditional technique content-aware.

    Other authors
    • Steven Feiner
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  • Entity Workspace: an evidence file that aids memory, inference, and reading

    IEEE Intelligence and Security Informatics 2006

    An intelligence analyst often needs to keep track of more facts than can be held in human memory. As a result, analysts use a notebook or evidence file to record facts learned so far. In practice, the evidence file is often an electronic document into which text snippets and hand-typed notes are placed. While this kind of evidence file is easy to read and edit, it provides little help for making sense of the captured information. We describe Entity Workspace, a tool designed to be used in place…

    An intelligence analyst often needs to keep track of more facts than can be held in human memory. As a result, analysts use a notebook or evidence file to record facts learned so far. In practice, the evidence file is often an electronic document into which text snippets and hand-typed notes are placed. While this kind of evidence file is easy to read and edit, it provides little help for making sense of the captured information. We describe Entity Workspace, a tool designed to be used in place of a traditional evidence file. Entity Workspace combines user interface and entity extraction technologies to build up an explicit model of important entities (people, places, organizations, phone numbers, etc.) and their relationships. Using this model, it helps the analyst find and re-find facts rapidly, notice connections between entities, and identify good documents and entities to explore next

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  • Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments

    IEEE Virtual Reality 2005

    We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around oneand two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented…

    We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around oneand two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We address some of the ways in which we can interact with private data in a collaborative, heterogeneous workspace. We also report on a pilot usability study to evaluate the effectiveness and ease of use of the cross-dimensional interactions.

    Other authors
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  • Interacting with Hidden Content Using Content-Aware Free-Space Transparency

    ACM UIST 2004

    We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material,…

    We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material, based on properties of that material. By increasing the amount of simultaneously visible content and allowing basic interaction with otherwise obscured content, without modifying window geometry, we believe that free-space transparency has the potential to improve user productivity.

    Other authors
    • Steven Feiner
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  • Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments

    IEEE & ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004)

    We present VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with…

    We present VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser rangescanned 3D models of objects and the site itself. Users can combine speech, touch, and 3D hand gestures to interact multimodally with the environment. Preliminary user tests were conducted with archaeology researchers and students, and their feedback is presented here.

    Other authors
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Patents

Projects

  • Bloomberg NEXT

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    Bloomberg NEXT was a significant re-think of the Terminal's UX. We:
    * drastically improved the intra-application navigation experience around every one of thousands of Terminal apps (functions),
    * improved the usability of our "browser", the shared UI framework within which our functions run
    * re-designed function suites to tie them to demonstrated user workflows and to tightly conform to interaction and visual standards
    * trained thousands of developers and product owners on our…

    Bloomberg NEXT was a significant re-think of the Terminal's UX. We:
    * drastically improved the intra-application navigation experience around every one of thousands of Terminal apps (functions),
    * improved the usability of our "browser", the shared UI framework within which our functions run
    * re-designed function suites to tie them to demonstrated user workflows and to tightly conform to interaction and visual standards
    * trained thousands of developers and product owners on our updated UX standards

    In 10 months, we upgraded all our clients to NEXT and found that *over 60%* of them used more Bloomberg functionality after getting NEXT!

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  • Tracked.com Business Information Website

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    Aspiring to be the largest business information website in the world, Tracked.com needed a professional yet unintimidating presentation. Initially, Tracked.com focused on presenting Wall Street information to Main Street. Very quickly, user profiles were introduced to allow users to share business information with each other. I have visually designed all 100+ templates which produce over 1,000,000+ unique pages. I am heavily involved with the interaction design with the product team and CEO…

    Aspiring to be the largest business information website in the world, Tracked.com needed a professional yet unintimidating presentation. Initially, Tracked.com focused on presenting Wall Street information to Main Street. Very quickly, user profiles were introduced to allow users to share business information with each other. I have visually designed all 100+ templates which produce over 1,000,000+ unique pages. I am heavily involved with the interaction design with the product team and CEO early within each iteration. For the first 18 months of this project, I was the only frontend developer, and now lead the frontend efforts of several senior engineers. I've also been heavily involved with usability testing and user studies.

    Other creators
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  • Ph.D. Dissertation

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    Completely designed, implemented and evaluated novel UIs to help users efficiently interact with documents on large and mobile displays.

    See project
  • 3D Immersive Environments

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    In collaboration with Hrvoje Benko, we invented a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach was built around one and two-handed gestures that supported the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combined a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked…

    In collaboration with Hrvoje Benko, we invented a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach was built around one and two-handed gestures that supported the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combined a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We addressed some of the ways in which we can interact with private data in a collaborative, heterogeneous workspace. We also reported on a pilot usability study to evaluate the effectiveness and ease of use of the cross-dimensional interactions.

    Also in collaboration with Hrvoje Benko, we created VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. The system allowed multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focused on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser rangescanned 3D models of objects and the site itself. Users could combine speech, touch, and 3D hand gestures to interact multimodally with the environment. To verify our work, we conducted preliminary user tests with archaeology researchers and students.

    Other creators
    See project

Languages

  • Spanish

    Elementary proficiency

  • Arabic

    Elementary proficiency

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