“Eddie’s leadership capabilities and extensive product design skills significant impacted our JPM CIB design practice. I’m fortunate to have partnered with him and glad to serve as a reference.”
About
I've been designing user experiences for 25 years, most notably to modernize the $12B…
Services
Contributions
Activity
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Very excited to finally share that I’m now serving on the global Advisory Board of FINBOURNE Technology. For those that don’t know them (and you…
Very excited to finally share that I’m now serving on the global Advisory Board of FINBOURNE Technology. For those that don’t know them (and you…
Liked by Eddie Ishak
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We just wrapped our first annual Yieldmo Advisory Stewards Event in Miami—and what a day it was! 🌴 ✨ Huge thanks to the incredible advisors who…
We just wrapped our first annual Yieldmo Advisory Stewards Event in Miami—and what a day it was! 🌴 ✨ Huge thanks to the incredible advisors who…
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Flying to Miami: because AI and Zoom can’t replace a good handshake (or Cuban coffee) Off to #POSSIBLE: where every handshake could be the start of…
Flying to Miami: because AI and Zoom can’t replace a good handshake (or Cuban coffee) Off to #POSSIBLE: where every handshake could be the start of…
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Experience
Education
Licenses & Certifications
Publications
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Tackling User Research Challenges within the Finance Industry
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
We present a case study illustrating how a user experience (UX) team performs user research in the finance industry. In particular, we focus on the impact of salespeople and financial professionals on how the research is conducted. Challenges stemming from this--such as recruitment, time constraints, and conflicting expectations--and potential ways to mitigate them are discussed. Our work contributes to an understanding of how to do research in time-sensitive, high pressure environments while…
We present a case study illustrating how a user experience (UX) team performs user research in the finance industry. In particular, we focus on the impact of salespeople and financial professionals on how the research is conducted. Challenges stemming from this--such as recruitment, time constraints, and conflicting expectations--and potential ways to mitigate them are discussed. Our work contributes to an understanding of how to do research in time-sensitive, high pressure environments while also working with gatekeepers to accessing users.
Other authorsSee publication -
Content-Aware Interaction in User Interfaces
Columbia University Ph.D. Dissertation
Ph.D. Thesis at the Computer Graphics and User Interfaces Lab at Columbia University.
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Content-Aware Layout
ACM CHI 2007
We describe content-aware layout (CAL), a technique that automatically arranges windows on a user’s desktop. Unlike conventional window managers that automatically cascade or tile each window without regard to its content, CAL uses information about the contents of windows to help decide if and where they should be placed. We present the approach to designing CAL, as well as its implementation. We then conclude with a discussion about future work and CAL’s potential use in large display…
We describe content-aware layout (CAL), a technique that automatically arranges windows on a user’s desktop. Unlike conventional window managers that automatically cascade or tile each window without regard to its content, CAL uses information about the contents of windows to help decide if and where they should be placed. We present the approach to designing CAL, as well as its implementation. We then conclude with a discussion about future work and CAL’s potential use in large display environments.
Other authors -
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Content-Aware Scrolling
ACM UIST 2006
Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. To address this problem, we introduce content-aware scrolling (CAS), an approach that takes into account various characteristics of document content to determine scrolling direction, speed, and zoom. We also present the CAS widget, which supports scrolling through a content-aware path using…
Scrolling is used to navigate large information spaces on small screens, but is often too restrictive or cumbersome to use for particular types of content, such as multi-page, multi-column documents. To address this problem, we introduce content-aware scrolling (CAS), an approach that takes into account various characteristics of document content to determine scrolling direction, speed, and zoom. We also present the CAS widget, which supports scrolling through a content-aware path using traditional scrolling methods, demonstrating the advantages of making a traditional technique content-aware.
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Entity Workspace: an evidence file that aids memory, inference, and reading
IEEE Intelligence and Security Informatics 2006
An intelligence analyst often needs to keep track of more facts than can be held in human memory. As a result, analysts use a notebook or evidence file to record facts learned so far. In practice, the evidence file is often an electronic document into which text snippets and hand-typed notes are placed. While this kind of evidence file is easy to read and edit, it provides little help for making sense of the captured information. We describe Entity Workspace, a tool designed to be used in place…
An intelligence analyst often needs to keep track of more facts than can be held in human memory. As a result, analysts use a notebook or evidence file to record facts learned so far. In practice, the evidence file is often an electronic document into which text snippets and hand-typed notes are placed. While this kind of evidence file is easy to read and edit, it provides little help for making sense of the captured information. We describe Entity Workspace, a tool designed to be used in place of a traditional evidence file. Entity Workspace combines user interface and entity extraction technologies to build up an explicit model of important entities (people, places, organizations, phone numbers, etc.) and their relationships. Using this model, it helps the analyst find and re-find facts rapidly, notice connections between entities, and identify good documents and entities to explore next
Other authorsSee publication -
Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments
IEEE Virtual Reality 2005
We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around oneand two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented…
We present a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach is built around oneand two-handed gestures that support the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combines a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We address some of the ways in which we can interact with private data in a collaborative, heterogeneous workspace. We also report on a pilot usability study to evaluate the effectiveness and ease of use of the cross-dimensional interactions.
Other authorsSee publication -
Interacting with Hidden Content Using Content-Aware Free-Space Transparency
ACM UIST 2004
We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material,…
We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material, based on properties of that material. By increasing the amount of simultaneously visible content and allowing basic interaction with otherwise obscured content, without modifying window geometry, we believe that free-space transparency has the potential to improve user productivity.
Other authors -
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Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments
IEEE & ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004)
We present VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with…
We present VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. Our system allows multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focus on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser rangescanned 3D models of objects and the site itself. Users can combine speech, touch, and 3D hand gestures to interact multimodally with the environment. Preliminary user tests were conducted with archaeology researchers and students, and their feedback is presented here.
Other authorsSee publication
Patents
Projects
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Bloomberg NEXT
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Bloomberg NEXT was a significant re-think of the Terminal's UX. We:
* drastically improved the intra-application navigation experience around every one of thousands of Terminal apps (functions),
* improved the usability of our "browser", the shared UI framework within which our functions run
* re-designed function suites to tie them to demonstrated user workflows and to tightly conform to interaction and visual standards
* trained thousands of developers and product owners on our…Bloomberg NEXT was a significant re-think of the Terminal's UX. We:
* drastically improved the intra-application navigation experience around every one of thousands of Terminal apps (functions),
* improved the usability of our "browser", the shared UI framework within which our functions run
* re-designed function suites to tie them to demonstrated user workflows and to tightly conform to interaction and visual standards
* trained thousands of developers and product owners on our updated UX standards
In 10 months, we upgraded all our clients to NEXT and found that *over 60%* of them used more Bloomberg functionality after getting NEXT!Other creatorsSee project -
Tracked.com Business Information Website
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Aspiring to be the largest business information website in the world, Tracked.com needed a professional yet unintimidating presentation. Initially, Tracked.com focused on presenting Wall Street information to Main Street. Very quickly, user profiles were introduced to allow users to share business information with each other. I have visually designed all 100+ templates which produce over 1,000,000+ unique pages. I am heavily involved with the interaction design with the product team and CEO…
Aspiring to be the largest business information website in the world, Tracked.com needed a professional yet unintimidating presentation. Initially, Tracked.com focused on presenting Wall Street information to Main Street. Very quickly, user profiles were introduced to allow users to share business information with each other. I have visually designed all 100+ templates which produce over 1,000,000+ unique pages. I am heavily involved with the interaction design with the product team and CEO early within each iteration. For the first 18 months of this project, I was the only frontend developer, and now lead the frontend efforts of several senior engineers. I've also been heavily involved with usability testing and user studies.
Other creatorsSee project -
Ph.D. Dissertation
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Completely designed, implemented and evaluated novel UIs to help users efficiently interact with documents on large and mobile displays.
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3D Immersive Environments
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In collaboration with Hrvoje Benko, we invented a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach was built around one and two-handed gestures that supported the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combined a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked…
In collaboration with Hrvoje Benko, we invented a set of cross-dimensional interaction techniques for a hybrid user interface that integrates existing 2D and 3D visualization and interaction devices. Our approach was built around one and two-handed gestures that supported the seamless transition of data between co-located 2D and 3D contexts. Our testbed environment combined a 2D multi-user, multi-touch, projection surface with 3D head-tracked, see-through, head-worn displays and 3D tracked gloves to form a multi-display augmented reality. We addressed some of the ways in which we can interact with private data in a collaborative, heterogeneous workspace. We also reported on a pilot usability study to evaluate the effectiveness and ease of use of the cross-dimensional interactions.
Also in collaboration with Hrvoje Benko, we created VITA (Visual Interaction Tool for Archaeology), an experimental collaborative mixed reality system for offsite visualization of an archaeological dig. The system allowed multiple users to visualize the dig site in a mixed reality environment in which tracked, see-through, head-worn displays are combined with a multi-user, multi-touch, projected table surface, a large screen display, and tracked hand-held displays. We focused on augmenting existing archaeological analysis methods with new ways to organize, visualize, and combine the standard 2D information available from an excavation (drawings, pictures, and notes) with textured, laser rangescanned 3D models of objects and the site itself. Users could combine speech, touch, and 3D hand gestures to interact multimodally with the environment. To verify our work, we conducted preliminary user tests with archaeology researchers and students.Other creatorsSee project
Languages
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Spanish
Elementary proficiency
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Arabic
Elementary proficiency
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4 people have recommended Eddie
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